QSSR comes to Marvel's Spider-Man 2 on base PS5, with five more games on the way
2026-11-14 · Guides
Sony announced on November 13, 2026 that Marvel's Spider-Man 2 now supports QSSR on the standard PS5, and five more games will add it in the coming weeks. QSSR is an AI upscaler for the base console, a lighter relative of the PSSR tech in PS5 Pro. The news came in a PlayStation Blog post.

What QSSR does
The game renders at a lower resolution, and a neural network fills in the detail. You get a sharper image without giving up frame rate. PS5 Pro does this with PSSR and has dedicated hardware for it. The standard PS5 doesn't, so Sony built a streamlined version with AMD and called it Quick Spectral Super Resolution.
Sony introduced QSSR on October 1, 2026, with Marvel's Wolverine and Ghost of Yotei as the first games. Daniel Craig, a principal engineer at Sony Interactive Entertainment, wrote both blog posts. He's clear about where it stands. PSSR "remains the gold standard on PS5 Pro," while QSSR brings "notable improvements to both image detail and image stability on PS5."
Which games, and when
- Marvel's Spider-Man 2. Live now with update 1.006. Insomniac says it helps in both Fidelity and Performance modes.
- Control Resonant. Coming in a December update. Remedy promises "a much more stable and detailed image."
- ARC Raiders and The Finals. Coming soon, no date. Embark points to sharper visuals and better environmental clarity.
- No Man's Sky. In the next few weeks.
- Hell Let Loose Vietnam. In an upcoming update.
Get Marvel's Spider-Man 2 and other PS5 games for your own account and pay with USDT.
Do you need to turn anything on?
You don't need a system update. QSSR isn't a firmware feature. It ships inside each game's own patch, so updating the game is enough.
The Spider-Man 2 patch notes say the game "now uses QSSR." That wording suggests it's automatic, but Sony hasn't confirmed whether there's a toggle. Ghost of Yotei takes the other route and lists QSSR as a separate graphics option.
Sony only ever says "PS5" in these posts. It hasn't broken things out by model.

How much difference does it make?
This part is opinion. Digital Foundry, as reported by TechSpot and TheSixthAxis, called the boost in Wolverine "exceptional" and the gains in Ghost of Yotei less dramatic. Wolverine pays for it with a few frames per second, which the 60 fps mode absorbs through dynamic resolution. Nobody has published a Spider-Man 2 test yet.
What it means for you
Your standard PS5 gets a piece of what used to be a Pro-only feature, at no cost. More games should follow, since Sony says titles that already support PSSR can add QSSR easily. Not sure which graphics mode to pick? See our guide to Performance vs. Resolution mode on PS5.
Want a hand?
We'll set up any game on your account. Pay with USDT. Questions? Message us in the bot @matrix_eng_bot or our manager on Telegram.
Sources
- PlayStation Blog: QSSR arrives in Marvel's Spider-Man 2 and five more games
- PlayStation Blog: AI upscaling is coming to PS5
- MP1st: Marvel's Spider-Man 2 update 1.006 adds QSSR
- Make Tech Easier: QSSR is live in Spider-Man 2
- TheSixthAxis: Sony debuts QSSR upscaling
- TechSpot: base PS5 can now do AI upscaling
